The efficiency depends on the query size relative to the data distribution. A small query in a sparse region prunes almost everything. A query that covers the whole space prunes nothing (because every node overlaps), degenerating to a brute-force scan. The quadtree gives you the most benefit when your queries are spatially local, which is exactly the common case for map applications, game physics, and spatial databases.
Source: Computational Materials Science, Volume 267
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// 将当前元素的「下一个更大值」存入Map,详情可参考爱思助手下载最新版本
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